Without a significant threat to your well-being, the stakes seem inconsequential, even with the fate of the entire world on the line. ![]() That being said, the difficulty is probably set too low, and a handful of unbalanced exploitable strategies make it even easier. That means you need to be actively engaged at all times, which somewhat undermines the feeling of being the mysterious puppet-master behind the curtain, but does keep the pacing tight. The next attack creeps closer all the time, and there is no Sit Back And Contemplate The Inevitable Defeat Of Your Enemies button, unless you count "Pause". Keep in mind that the game doesn't stop while you are entangled in the menu screens. While you must play a megalomaniac, your choices will define what kind of megalomaniac you are, be it a big-city financier with ties to the mob or a moon-dwelling pariah with an arsenal of lasers and a robot as your second-in-command. The level of depth is fantastic although you always have to devote a certain amount of energy to cash, combat, and science, there are multiple paths to every goal. The overhead battle graphics aren't as appealing as the menu icons or the cut-scenes, but they do their job. This part of the game is slightly more action-packed, but your options are basically limited to "Return to base," "Attack that guy," and "Everyone switch to flame-throwers." As your notoriety grows, the Forces of Good will send larger squadrons with more sophisticated weapons, so you'll have keep pace with your own technology.Īnalysis: Mastermind: World Conqueror has some of the highest production values you're likely to find in a Flash game, with some decent animation, a healthy dose of humor (some of which firmly puts this in the PG-13 category) and a startling amount of high-quality voice acting. Periodically, groups of misguided do-gooders will attack your base, and you'll have to attend to self-preservation. You can plan and execute missions, hire new vassals from an broad and colorful rogue's gallery (although that color is mostly red), bolster the defenses for your base, and even purchase legitimate businesses to help fund your fledgling empire. The behind-the-scenes work is driven by a swarm of icons and menus. Your time will be divided between planning and defense. Your goal is to destroy the world: a worthy exploit, if a bit short-sighted. ![]() You play Mastermind using only the mouse. It's called Mastermind: World Conqueror, and it takes the form of a humble real-time strategy game. Well now, thanks to a puny civilian known as The Swain and his clever world domination simulator, you can test your schemes and stratagems without the nagging twinge of guilt that comes with executing legions of your idiot henchmen. Maybe he wouldn't have led an elite cadre of Brazilian super-spies to my drawbridge, just as I was putting the finishing touches on my Global Tectonic Reconstruction Laser. "If only I had trained him better," you think, as you winch your Vice-Lieutenant head-first into a seething tank of barracudas, "If only I had whipped him harder, or implanted a transformer in his brain with a higher maximum voltage. If you're like me, you hate to see your minions fail you.
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